![]() It's as though Revelations was pushed out the door to bring in those Holiday dollars. There's very little polish to mention, and certain aspects of the game are simply broken. Graphics, sound, combat, puzzles they all suffer to some degree. And just to be clear, there isn't a single facet of Revelations that escapes unscathed. Get past the visuals though, and what you're left with is a port with serious problems. Make no mistake Revelations is a visually impressive game, especially on the PSP's screen. During the first five minutes of play it's hard to notice, since you'll be gawking at the graphics. In the process of porting over a complex title such as Warrior Within to the PSP, almost every facet of the game has been adversely affected. So while you're doing the same stuff as before, the difficulty of these tasks triples. Unfortunately, certain factors hamper the enjoyment when it comes to the most ordinary task in Revelations. And chances are if you liked the design of Warrior Within, you'll like it here as well, since it's essentially identical. It's still fun getting past traps and deciphering puzzles. In this regard, Revelations on PSP gets it mostly right. Running along walls, jumping between pillars and leaping between cliffs is at the heart of the series. Instead, it's navigating the myriad traps, obstacles, and jumps found in virtually every area in the game. But that's not where the fun really lies. You can perform a roster of cool-looking combos, decapitations and throws. You also fight a ton of enemies using a flexible free-form fighting system. Good thing, since a majority of what makes the series great, even back when it was a 2D platformer for the PC, are its smart environmental puzzles. Not only that, but you're a damn good swordfighter and wall-climber, too. You're basically an agile guy with unparalleled acrobatic skills. Either game would have made a better first showing on the PSP.įor those who don't know, you play as the titular Prince of Persia. It would have made greater sense to port the first game, to start a PSP trilogy, or even to port the recently released Two Thrones. While a decent game, Warrior Within isn't nearly as well-designed (read: fun) as its predecessor, and it's not as good as its successor, Prince of Persia: The Two Thrones, either. Here's the first mistake in this whole deal. It's actually a tweaked version of the second title in the series, better known as Prince of Persia: Warrior Within. And it's not a remake of the original console game, Prince of Persia: Sands of Time, either. And that's just the beginning.īut first, a brief recap: Revelations isn't a new chapter in the Prince of Persia series. ![]() ![]() It's a hard game to play when traveling, plus it's hard to see due to its decidedly moody color palette. Not completely, but enough so that it's nowhere near the game it could have been otherwise. Unfortunately, when it comes to Prince of Persia: Revelations, the first game in the Prince series to hit the PSP, a few of these mobile laws get shoved aside. The closer a portable game, regardless of system, sticks to these laws, the better the game will be. It's easy to see, easy to control and naturally mobile-friendly. The reason behind Tetris follows a few basic laws of handheld gaming. Everyone loves a game of Tetris when stuck at a hellishly dull event or when riding the bus. The best example, of course, would be the myriad versions of Tetris. A well-developed, mobile-friendly game has almost universal appeal. ![]() It's not a matter of gaming tastes or system preferences. Whether a fan of portable gaming or not, it's easy to like a mobile port of a good game.
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